Additionally, talking honestly, hardcore Dofus players burn every fresh content in a matter of a couple of days and get back to PvP, is it worthy to keep end game difficult for their amusement of 5 minutes?
Having multiple difficulty setting would be giving attention to P2P'ers. With it, they could play content, the only difference is Dofus Kamas they won't fall rare resources as a reward because they didn't exert as a hardcore Dofus player. Right now the simplification will reward casual but comes with a price, it will probably hurt hardcore source gatherers' revenue (not by far ).
That isn't true. Who would you think gather and market gears that are endgame? There is not any way that the whole endgame gears in the Cheap Kamas Dofus Retro marketplace are generated thru just a couple of times of endgaming and PvP.I am not a hardcore/MA Dofus player so what I am saying are purely...
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